
ASHDEN HOBBS

I’m an enthusiastic CG artist who has 3 years of experience working across the pipeline, making me confident in converting an idea into an industry standard CG model. Across this time, I’ve developed CG characters, props and environments for short films as well as games and art books.
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I have enjoyed working in an array of software including Autodesk Maya, ZBrush, Substance Painter, Blender and Photoshop and I’m excited to continue to develop working on my skills in both realistic and stylized aesthetics.

A render from one of my recent personal projects, reflecting my love for derelict and overgrown environments. Modelled in Autodesk Maya and textured in Substance Painter.

Vending machine model and drinks I made for ‘AION-7’- an Art book directed by Kalum Owen

A character model I made for the short film ‘Eidolon’ by Disha Adisha

Black Widow model made in Maya and Substance Painter

Bedroom model concept- Maya, Blender

Orc sculpt made in ZBrush