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JEAN PHILIPPE PENCO SALVI

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I'm a 3D Artist and third-year Animation student at UWE Bristol with a focus on 3D modelling, texturing, and hair grooming. I also have experience across the production pipeline, including lighting, rigging, and animation.

I'm passionate about creating visually compelling work and always eager to expand my knowledge in both technical and creative aspects of CG. 

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Watch my showreel here!

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ELF

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Original character model of an elf. Sculpted in Zbrush, retopologized in Maya, textured in Substance Painter and rendered in Arnold. Hair made with XGen.

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KNOTS

Abstract piece made entirely with Maya and rendered in Arnold.

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LOOKING UP

Abstract model made in Maya and rendered in Arnold

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ROOM

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Model of a bedroom modelled in Maya, textured in Substance Painter and rendered in Arnold.

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OFFICE WORKER (NATURA)

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Character model made for the short film "Natura" (Adam Hadrousek, 2025). It was modelled in Maya, textured in Substance Painter and rendered in Arnold. Design by Adam Hadrousek.
 

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BOY (THE BOY AND THE GOLDFISH)

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Character model for the short film "The Boy and the Goldfish" (Erin Leung, 2025). It was modelled in Maya, textured in Substance Painter and rendered in Arnold. Design by Erin Leung.
 

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